Search results for "hermeneutic circle"

showing 3 items of 3 documents

Ludology, Narratology and Philosophical Hermeneutics

2014

In this article we present the hermeneutic method as a tool for analyzing game studies discourses. We use Markku Eskelinen’s profusely interpreted “The Gaming Situation” (2001) as a case study. Our premise is that whereas the hermeneutic method is academically well-established, its conscious application is not. It is suggested that with conscious application of the hermeneutic method the persistent and problematic questions in game studies, like those related to narrative, definition, and art, gain potential to be treated with increased sophistication. peerReviewed

narrativehermeneutic circlehermeneutiikkastoryphilosophical hermeneuticsnarratologiahorizonludology
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Ageing in an autobiographical context

2000

A cohort study was carried out in 1990 in Jyväskylä, central Finland among 80-year-old residents as part of the Evergreen project. A total of 262 people born in 1910 were interviewed. In addition to epidemiological data, tape-recorded narrative stories focusing on the ageing experience were collected from a subsample of 20 people (10 men and 10 women). A five-year follow-up was carried out with the same cohort in 1995. Out of the 20 people in the original subsample, 17 (8 women and 9 men) were still alive to describe their ageing experience at 85. The analysis proceeded along the hermeneutic circle in the form of dialogue, first with the elderly narrators and then with the tape-recorded mat…

GerontologyHealth (social science)Social PsychologyPublic Health Environmental and Occupational HealthBiographyContext (language use)TemporalityArts and Humanities (miscellaneous)AgeingHermeneutic circleCohortNarrativeGeriatrics and GerontologyPsychologyCohort studyAgeing and Society
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Game Definitions: A Wittgensteinian Approach

2014

Games have been defined and redefined many times over, and there seems to be no end to this continual process or any agreement about the definitions. This article argues that such an agreement is not necessary, and presents a Wittgensteinian approach to discussing game definitions. Instead of the common core approach used in most definitions, this article argues for an approach based on language-games. The common core approach is based on a limited number of shared core attributes, while the language-game approach is based on the idea of family resemblances. The language-game approach sees the cycle of redefinition as a hermeneutic circle that advances our understanding of games. This artic…

real definitionhermeneutic circleWittgensteingame definitionGames--Study and teachinglanguage-gamenominal definition
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